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Quests are an essential part of RPGs and Knights of Frontier Valley is no different.

Overview[edit | edit source]

  • Each of the ten chapters is built around a single, core quest. The player can fail it, with various repercussions down the road, or complete it, allowing the player to skip side quests.
  • However, side quests are rewarding and develop the character further, so skimping on them might not be the best idea.
  • Notably, some quests are exclusive to factions, requiring replays to see them all.